Friday 11 July 2008

Wii Play at Greensleeves - Crawley

More local elderly Wii players,

"Mrs Sanders and Mrs Gyves were introduced to the Wii by managers at Greensleeves Nursing Home in Crawley, West Sussex, to help improve their fitness and flexibility.

They became so enamoured with it that, together with their fellow residents, they raised £500 with a raffle and cake sale to buy two consoles and a selection of games."

Tuesday 8 July 2008

DDR For Seniors

Analysis: Making DDR For Seniors With Touchtown's Dancetown

@inproceedings{1056961,
author = {Pedram Keyani and Gary Hsieh and Bilge Mutlu and Matthew Easterday and Jodi Forlizzi},
title = {DanceAlong: supporting positive social exchange and exercise for the elderly through dance},
booktitle = {CHI '05: CHI '05 extended abstracts on Human factors in computing systems},
year = {2005},
isbn = {1-59593-002-7},
pages = {1541--1544},
location = {Portland, OR, USA},
doi = {http://doi.acm.org/10.1145/1056808.1056961},
publisher = {ACM},
address = {New York, NY, USA}, }

CurBall

CurBall Project Page

@ARTICLE{4092245,
title={Curball--A Prototype Tangible Game for Inter-Generational Play},
author={Kern, D. and Stringer, M. and Fitzpatrick, G. and Schmidt, A.},
journal={Enabling Technologies: Infrastructure for Collaborative Enterprises, 2006. WETICE '06. 15th IEEE International Workshops on},
year={2006},
month={June},
volume={},
number={},
pages={412-418},
abstract={Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is also considerable opportunity to support more playful aspects of life as an older person. We report on a prototype collaborative game that can be played between an older person and a child. The game is based on a bowling game and makes use of tangible devices, sensors and augmented reality components. We report on the iterative development of this inter-generational play prototype and initial user feedback},
keywords={augmented reality, computer games, ubiquitous computingCurball game, augmented reality, bowling game, inter-generational play prototype, prototype tangible game, tangible device, ubiquitous computing},
doi={10.1109/WETICE.2006.27},
ISSN={1524-4547}, }